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The traveller's way

An mini-adventure idea I've had in my PS game, wanted to get some feedback on it. It started as a Mercykiller 'civil war', with the Sodkillers and Sons of Mercy showing their divisions once again within the faction. It's finally culminated in a trial at the Hall of Speakers, where Nilesia is exposed for manipulating the faction to her own ends, and murdering the old Factol to take his place. In the course of events, one PC was poisoned with a small amount of diluted Bebelith poison in an attempt to stop him from helping the LG MKs in exposing Nilesia. I've declared that the poison, being so potent and magical, cannot be healed normally. After the trial was over, and the LG Mercykillers took back the Prison, the player was still poisoned. To extend the adventure further, I made him hear a rumor that the Guardinals of Elysium know of a way to cure an otherwise incurable disease or poison, but that he must seek them out.

Anyways, that's all backstory leading up to my idea. Using the Traveller's Way thing from the Planes of Conflict box, I'm going to present them with a series of opportunities to help people along the way to the City of the Star, where they seek the aid of a Leonal prince. The moral situations they find themselves in will become more and more complicated and difficult to deal with. If they can find Good solutions to these moral quandries, then they make it to the city. But if they don't, I had an idea. Rather than just declaring that they can't get anywhere (as is said in Planes of Conflict) I wanted to have the Traveller's Way spin them off into a side road, kind of the like Sigil's Mazes. This would be a dimensional prison within Elysium, where evil and selfish berks get trapped in an infinite, looping environment. Eventually, as more and more evil beings find their way into this dimension-trap, the environment becomes saturated with Evil. When too much evil accumulates in one place, the environment slides out of Elysium (like a rotten fruit falling off the tree) and dumps the trapped victims into a Lower Plane appropriate to the tone of evil set by those trapped within. This seemed like a very NG way for the plane to deal with Evil. Trap it within itself, like an infection, and then expel it.