Realms of Apathy
Department of Humanities
Psychology/Sociology Section
For: Chief Engineer
Subject: The Infirmary.
One place in Oinos stands untouched by battle of all kinds. And, interestingly enough, it is also free of the strange malady that infects all living things on the layer. The realm boasts of some of the best medical care a planar can receive anywhere in the multiverse. Quite strange, when you think about it.
Throughout its existence, the Infirmary has stood as the last bastion in Oinos against the disease. Why? Or, better yet, why is it still on Oinos? What anchors this place to the Wastes? Even more baffling is the size of the place.
The Infirmary is as large as Khin-Oin is tall - perhaps bigger. And in
that line of thought, some suspect the Infirmary has grown over the years, healing the land as it does. (Everything is still gray here; don't think it's not.) With its mismatched buildings jumbled together, this isn't an unreasonable assumption. Yet, everything seems to follow a procedure.
On a plane where everything is hate, war, and despair, and everyone's trying to kill each other, the Infirmary treats all injured soldiers. Even bandaged up, you'd figure that old hatreds would tear the place apart. Not so, the Infirmary's staff has no compulsion of placing blood enemies within arm's length of each other. Surprisingly, knowing who lays next to them, they still converse peacefully.
How do these cutters pull it off? No one knows. They scour Oinos for the dying casualties of any and every battle they can. As if this wasn't bad enough, these beings can wander the plane at will and bring back these wounded before they can die.
Rumors abound about the Infirmary. The most prolific are those that say what the Infirmary's staff is really looking for are individuals to experiment on. It's a well-known fact that these beings know more about diseases and how to cure them better than anyone else. Maybe they also
cause the plagues of devastation that have wiped the face of many Prime worlds clean or ravaged them severely.
Marva Varushka, Shaper 1.
Department of Humanities
Psychology/Sociology Section
For: Chief Engineer
Subject: The Greyzure.
There is a hellish realm hidden in Pluton. On one of the sparse plains that dot the layer here and there, a zone of gray marks the nearly imperceptible boundary of the grayest and possibly dreariest place in the Wastes. If you enter, you might as well pluck out your eyes. This is the Greyzure.
Everything in the Greyzure is gray. But not just any gray. The shades
are all the same. Knife grass of all lengths grows uncontrollably. Razorvine patches ticker than any in Sigil make this place a hell in its own right.
Move this way and that, and you can feel the plants slicingly graze your flesh. Rumors say there are a few needle trees eagerly waiting to pierce the eyes and flesh. Vampire roses also supposedly grow here. But,
nobody's ever been able to say for certain, even those few who exit the Greyzure bearing the puncture marks of something.
Blood runs gray, but you know when you've been cut. Not even the hordlings venture too close to the Greyzure. The place is too dangerous, even to them. If you're smart, berk, you'll stay away as well.
So, what's in there? Graybeards and sages have been debating that for a long time. Some say there must be treasures beyond belief hidden within. Perhaps an artifact to destroy a power, some suggest. I discount this as nonsense. Still, it would be quite interesting to se what lies inside.
The Library of Souls has little to say on the subject, but I suspect that the Yugoloths gave up studying the Greyzure long ago. But, what little information is there is enough. The Greyzure seems to be growing, much in the same manner as the Garden in Baator. On an interesting note, there's an obscure reference to "giving up one's sight in order to see, for there's no hope in saving what must be lost" in the Library. Perhaps this is a clue as to why the Yugoloths have ignored the Greyzure?
Marva Varushka, Shaper 1.