Standard PC races

Dwarf
Elf
Gnome
Halfling

Half-Elf
Half-Ogre
Half-Orc
Human

Players creating planar Pcs with one of the standard character races can select any option for their particular race from both the Skills & Powers handbook and from the list of planar options below. The number of CPs for each race remains unchanged from S&P




Power CP Cost Description
Enlarge/reduce 5 The PC can enlarge or reduce himself as the wizard spell once a day
Lower resistance 10 The non-magical nature of planar dwarves can be harnessed to adversely affect other beings. At 5th level, the PC can cause one being to be affected by lower resistance once a day
Magic resistance 10 PC has 10% magic resistance
Pebble to boulder 5 At 5th level, the dwarf may cast pebble to boulder once a day
Planar sense 5 Being creatures of the earth, dwarves are naturally attuned to the lands they travel upon. At will, the PC can determine which outer plane he is on as well as how many layers beneath the first layer of the plane he is. The PC does not gain any other knowledge of the plane (i.e. planar ruler, local inhabitants’ etc.)
Rockform 10 Once a day, the PC can assume the form of a large rock or small boulder the same size as the dwarf. The dwarf may remain in rock form for 1 hour per level of the PC. When the PC reverts back to his normal dwarf form, he is healed of 2d8+6 hp damage. While in rock form, the dwarf is virtually immune to standard weapon attacks but may be harmed by other means such as mining equipment, being thrown by a giant. Stone-affecting spells cast on a dwarf in rockform affect the dwarf in the same manner such spells affect a being under the effects of a meld into stone spell
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Power CP Cost Description
Animal/plant form 10 Closer to nature than perhaps any other PC race, the elf has developed the ability to cast polymorph self (natural animals only) or tree once a day
Detect undead 5 As champions of life, most elves despise undead as an unnatural abomination and seek to destroy them where possible. The PC can detect undead as per the spell once a day for every three levels possessed
Invoke wild surge 5 Elves, being a magical and mostly chaotic race, can combine these two traits to cause spectacular results. Once a day for every five levels, the PC can cause a wild surge to happen to a spellcaster in the process of casting a spell within 20’. This power cannot affect innate abilities
Magic resistance 10 The PC possesses 10% magic resistance. This option may not be taken with the elven resistance to charm spells option
Power of life 20 The PC is immune to death magic and level draining spells and attacks such as those from undead. The PC is not immune, however, to aging effects such as an attack from a ghost or a haste spell
Withdraw 5 The long-lived elf approaches each situation with tact and caution making the best possible use of time. Once a day, the PC can cast withdraw
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Power CP Cost Description
Etherealness 10 From any prime material world, inner plane, or demiplane, the PC may enter the Border Ethereal of the Ethereal Plane at will twice a day
Dreamweaver 10 Once a day, the PC can cast phantasmal force. At 3rd level, this power improves as the gnome’s understanding of illusions becomes greater allowing the PC to now cast spectral force once a day. At 9th level, this ability becomes even more enhanced allowing the gnome to cast advanced illusion, programmed illusion, or mirage arcane once a day
Illusion resistance 5/20 The PC receives 30% resistance to illusion/phantasm magic for 5 points. For 20 points, the gnome is immune to all illusion/phantasm magic
Magic resistance 20 Gnome starts off with 20% magic resistance that improves by 5% for every level after 3rd. This cannot be combined with Illusion Resistance
Non-detection 15 The PC is permanently protected by non-detection
Shadow-wielder 15 At 5th level, the gnome can cast shadow magic or shadow monsters once a day. At 9th level, this ability is enhanced via the gnome’s greater understanding of illusory magics and the PC can cast either demi-shadow magic or demi-shadow monster once a day
Summon earth elemental 15 At 6th level, once a day, the PC can summon an earth elemental as the conjure earth elemental priest spell with no chance of the gnome losing control of the elemental
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Power CP Cost Description
Alter self 5/10 Once a day, the PC can alter self. For 10 points, the PC can polymorph self once a day
Alternate reality 15 The PC can cast the wild magic spell, alternate reality, once a day
Chaos shaper 5 The PC receives the chaos shaping proficiency. All atempts to shape land in Limbo automatically succeed, and the halfling can shape double the amount of land normally allowed
Chaos shield 5 Some halflings have developed an innate (some say vital) resistance to wild magic. Once a day for every five levels, the PC can cast chaos shield to protect himself from all wild surges regardless of where they originate
Limbo friend 5 The PC is recognized as a native of Limbo and looked upon as a fellow chaos supporter by other natives (i.e., slaadi, githzerai, etc.) receiving a +4 to all reaction modifiers should those natives care at all to parley with the halfling
Magic resistance 10 The PC has 10% magic resistance (option cannot be combined with wild resistance option)
Wall of fog 5/10 Once a day, the PC can use his smoking pipe to create a wall of fog. For 10 points, halfling still uses his pipe to produce a wall of fog but upon reaching 8th level can produce solid fog once a day
Wild resistance 5 The PC possesses 30% magic resistance to wild magic spells, the effects of wild surges, and priest spells from the sphere of chaos
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Power CP Cost Description
Ancestor ability 5+ The PC can select any one ability from either the elf or human list of options but must pay an additional 5 points over the original cost of the option. This option may be taken only once
Appeasement 5 The PC deeply respects and defers to both human and elven society, gaining a +4 modifier to all reactions with these two races
Life protection bonus 5 The PC gains +1 to all saves vs. death magic and life-draining attacks
Racial appearance 5 The PC appears for all intents and purposes as a member of one of his parent’s race (either human or elf). The OC will never be mistaken for a half-elf or as a member of the other parent’s race
Survivor 10 Not fully accepted by either human or elven society, the solitary PC has learned to rely mainly on himself and has thus developed unusual survival abilities. Once a day, the PC can cast know alignment, invisibility, or silence 15’radius. At 9th level, the half-elf can cast all these abilities once a day
urban sense 5 The PC is a tough urban survivor having had to hone his skills to find out pertinent information fast. The PC has a base 40% + 5% chance per level of knowing the answer to any general question concerning Sigil or any of the gate-towns (portals, local law, ruler, etc.). Of course, many burgs have secrets that no berk will ever get the dark on
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Power CP Cost Description
Alteration resistance 5 The PC is 30% resistant to magic from the school of alteration
Club bonus 5 A half-ogre who is proficient with a club inflicts double damage on a succesful that exceed the to hit roll by more than 4
Humans not so bad 5 The PC has learned enough of his human parent’s custom to gain a general acceptance with humans. PC gains a +4 reaction modifier when dealing with humans
Necromantic resistance 5 The PC receives 30% resistance to necromantic magic
Ogres good, humans bad 10 The PC has honed his fighting skills against those particularly troublesome humans, elves, half-elves, aasimar, and tieflings. PC gains a +2 to hit and damage when fighting any of these “annoying” races
Super hit points 15 The robust PC receives a bonus 2 hit points at every level advance
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Power CP Cost Description
Battle Rager of Acheron 10 Once a week, the PC may choose to enter a battle-rage,whereby during a battle, PC fights to -15 hps or until all foes in sight are slain. After either condition is met, the half-orc is rendered unconscious but is also instantly healed to 1 hp if 0 hp or less. Once unconscious, the PC cannot be revived by any means but eventually will awaken in 1d4 turns. Some sages attribute this ability to a bizarre influence emanating from Acheron targeting those of orcish descent
Chaos foe 5 The PC gains +1 to all saves vs. spells cast by chaotic beings, spells having chaos as an end result such as confusion and chaos, or priest spells from the law sphere
Eye of Gruumsh 10 At 2nd level, once a day, the PC can know alignment, detect lie, or detect magic. At 8th level, the PC can enact each ability once a day
Gruumsh’s speedy blessing 10 Once a day in battle only, the PC can move as if hasted for as many rounds as levels possessed. The half-orc does not suffer any aging from this power
Law warrior 10 Once a day, the half-orc can cast one priest spell from the combat, war, or law spheres. The PC can only cast a spell that is normally available to a priest of the same level. For example, a 5th level half-orc fighter could cast one priest spell up to 3rd level but no higher. When he reached 7th level, the half-orc could then cast one spell up to 4th level
Magic resistance 10 The PC receives 10% magic resistance
Revitalized slayer 5 The PC is invigorated with every kill in battle. For every being slain by the half-orc, the PC is healed of 2 hp of damage (but cannot exceed PC’s maximum total). This is a reward from Acheron for the half-orcs proven battle prowess
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Power CP Cost Description
Astral walker 10 Once a day, the PC and up to 1 compagnion per level can enter the astral plane from the first layer of any outer plane (excluding Sigil). This ability takes one round to enact but works only on the outer planes
Detect fiend 5 Some stalwart humans are always on guard against the seemingly ever-present fiends. At will, the PC can detect all fiends within 30’ x 10’ path in front of him even if the fiend has assumed a different form. This power takes one round to scan a direction and the PC cannot engage in any other behavior
Detect srying 5 Some humans are very sensative to divination magics directed at them. Once a day, the PC can detect scrying
Evocation resistance 5 The PC has 30% resistance to invocation/evocation magic
Free actor 10 Once a day, the human can cast free action on himself
Magic resistance 5/10 Human receives 2% magic resistance for every level possessed. For 10 points, the PC receives a 3% magic resistance per level. This ability cannot be combined with evocation resistance
Plane lover 5 The PC is enamored of a handful of native races living on the outer planes. The PC gains a +4 modifier to all reactions when dealing with good celestials, evil fiends, or the neutral beings (modron,slaadi and rilmani). The player chooses one group only. Such infatuations sometimes lead to the births of aasimar, alu-fiends, cambions, and tieflings
True seer 10 The human has been gifted with a precious enhanced vision. PC cancast true seeing (priest version) once a day
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