Tiefling
Power CP Cost Description
Standard abilities all Cold resistance, darkness, electricity save bonus, fire save bonus, infravision, poison save bonus
Ambidextrous 5 The PC is ambidextrous and can fight equally well with two weapons with no attack penalty as rangers. Tiefling must use weapons he is proficient in
Appearance bonus 10 The PC gains +1 to the Charisma/Appearance sub-ability
Baatorian bloodline 15 Somewhere in the past, one of the PC’s human ancestors became romantically involved with a resident of Baator - most likely an erinyes. This diabolical blood tie has given the tiefling a complete immunity to fire
Baatorian powers - minor 10 Once a day, the PC can cast command, fireball, or know alignment. At 7th level, tiefling can enact all these abilities once a day
Baatorian powers - major 15 Once a week, the PC can cast fear, improved invisibility, or wall of fire . At 9th level, tiefling can enact all these abilities once a week
Bladeling flesh 10 The PC is granted a metallic natural AC 5 inherited from his bladeling ancestry. An unfortunate side-effect from this option is that the tiefling suffers double damage from any heat metal spells and rust dragon breath attacks
Choice weapon 5 The PC gains +1 to hit when using any one of the following weapons: longsword, stilleto, throwing dagger, long spear, ranseur, hand crossbow, scimitar, or punch dagger
Cold resistance 10 The PC suffers half damage from cold attacks
Darkform 10 Once a day, the tiefling may assume a darkform similar in function to the wizard spell wraithform. Once activated, the tiefling appears as a shadowy humanoid shape filled with dark, rolling clouds. At 5th level, the PC can activate this power twice a day
Darkness 5 Once a day, the PC can cast darkness 15’ radius
Electricity save bonus 5 The PC gains +2 to all saves vs. electrical attacks
Fiendish hide 15 The PC can be hit only by weapons enchanted to +1 or better
Fiendish wings 10 The PC sports a large pair of leathery, fiendish-looking wings from his back that allows flight (MV 15, MC C)
Fire save bonus 5 +2 to all saves vs. fire
Gas resistance 10 The PC suffers half damage from gas attacks
Hellraiser 10 The PC is invigorated when on any of the lower planes, providing a temporary boost to his prime attribute (1d4 points added to the prime attribute ability score). A PC with more than one prime attribute, such as a multiclassed PC, has only one attribute raised in this way. This boost cannot be made permanent and ends once the PC leaves the lower planes
Hordling bloodline 10 The PC’s hordling ancestry has granted the PC an unpredictable magic resistance. Every 24 hours, the PC rolls a 1d6 to determine his magic resistance for the day
(1=1%; 2=%5; 3=10%; 4=15%; 5=30%; 6=60%)
Howl from pandemonium 10 Once a day at 5th level, tiefling can emit a mind-jarring howl that affects all beings within 30’ of the PC as if targeted by a chaos spell
Infravision 5 The PC possesses infravision to 60’
Knowledge bonus 10 The PC gains +1 to the Intelligence/Knowledge sub-ability
Lower planar regeneration 10 While on any of the lower planes, the PC regenerates 1 HP/round
Poison save bonus 5 The PC gains +2 to all saves vs. poison
Reason bonus 10 The PC gains +1 to the Intelligence/Reason sub-ability
Styx resistance 10 The PC, like many denizens of the lower planes, is immune to the memory-sapping waters of the River Styx
Tanar’ric bloodline 15 The PC is immune to all forms of electricity
Tanar’ric powers - minor 10 Once a day, the tiefling can employ heat metal, scare, or suggestion. At 7th level, tiefling can enact all these abilities once a day
Tanar’ric powers - major 15 Once a week, the tiefling can employ telekinesis, true seeing, or vampiric touch. At 9th level, the tiefling can enact all these abilities once a week
Telepathy 5 At will within a 20’ radius, the PC can communicate telepathically with any fiend or being possessing the tiefling’s alignment
Teleport without error 15 At 7th level, the PC can teleport without error once a day. This ability takes one full turn to activate and is ruined for that day if the tiefling is disrupted in any way
Undetectable lie 5 Once a day, the PC can speak an undetectable lie (reverse of detect lie)
Yugoloth bloodline 15 A bizarre cross breeding between one of the tiefling’s human progenitors and a yugoloth resulted in the PC being immune to acid
Yugoloth powers - minor 10 Once a day, the tiefling can employ alter self, charm person, or spectral force. At 7th level, the PC can enact all these abilities once a day
Yugoloth powers - major 15 Once a week, the PC can polymorph self, warp wood, or wind walk. At 9th level, the PC can enact all these abilities once a week


Racial weakness options
Some tieflings inherit weaknesses from their Lower Planar ancestors. Tiefling PCs may select from the following racial weaknesses to earn bonus points
Fiendish weakness 5 The PC suffers double damage from cold attacks
Holy water vulnerability 5 Tiefling’s fiendish ancestry makes him especially vulnerable to holy water. A direct hit causes 2d4 hp damage, while a splash does 1d4
Silver vulnerability 5 The PC suffers double damage from all silver weapons
Upper planar disorientation 5 The tiefling’s fiendish nature is at odds with the pure goodness found in the Upper Planes. On the Upper Planes of Good, tiefling is sickened and weakened suffering a -4 to THAC0 and AC as well as a -4 to all surprise checks
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