Rogue Modron
Power CP Cost Description
Standard abilities all Armor, Detect doors, resist unlawful influences, savingthrow bonus, superior sight
Armor 10/15 The PC possesses a tough semi-metallic skin allowing a natural AC of 8. For 15 points, the rogue modron has enhanced armor granting an AC of 6
Detect doors 5 The PC has a 2-in-6 chance of discovering secret doors and a 3-in-6 chance of discovering concealed doors
Detect lie 5 The PC can detect lie once a day
Fitness bonus 10 The PC gains +1 to the Constitution/Fitness sub-ability
Four arms 10 The PC possesses an extra pair of mechanical arms which can be used to wield another weapon and carry a shield (much like a thri-kreen PC)
Health bonus 10 The PC gains +1 to the Constitution/Health sub-ability
Infravision 5 The PC possesses 120’ infravision
Knowledge bonus 10 The PC gains +1 to the Intelligence/Knowledge sub-ability
Magic resistance 10 The PC receives magic resistance equal to 2% per experience level
Modron powers, minor 10 Once a day, the PC can cast clairaudience, clairvoyance, or command. At 7th level, PC can use all of these abilities once a day
Modron powers, major 15 Once a week, the PC can use its innate ability to cast dimension door, teleport without error, or wall of force. At 9th level, PC can use all of these abilities once a week
Reason bonus 10 The PC gains +1 to the Intelligence/Reason sub-ability
Resist chaos 5 The PC receives a +1 to all saves vs. wild magic, spells cast by chaotic individuals, and spells from the priest sphere of chaos
Resist unlawful influences 10 The PC has a 30% resistance to illusions, energy drains, charm, fear, sleep, domination, and other mind-affecting spells
Saving throw bonus 5 The PC possesses the modronic resistance to fire, cold and acid gaining a +1 to all saving throws vs. any such attacks
Sense modrons 5 Ever alert to the fact that it may be captured by a modron patrol and returned for judgment on Mechanus, the PC can detect at will all modrons within 60 yards. Detection requires the modron’s full concentration for each round to be maintained
Superior sight 5 The PC’s vision is double the normal range of sight
Telepathy 5 At will, the PC can converse telepathically with any creature of lawful alignment
Winged modron 10 The PC possesses a pair of wings allowing flight (MV 15, MC D)
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