Rogue Modron |
Power |
CP Cost |
Description |
Standard abilities |
all |
Armor, Detect doors, resist unlawful influences, savingthrow bonus, superior sight |
Armor |
10/15 |
The PC possesses a tough semi-metallic skin allowing a natural AC of 8. For 15 points,
the rogue modron has enhanced armor granting an AC of 6 |
Detect doors |
5 |
The PC has a 2-in-6 chance of discovering secret doors and a 3-in-6 chance of
discovering concealed doors |
Detect lie |
5 |
The PC can detect lie once a day |
Fitness bonus |
10 |
The PC gains +1 to the Constitution/Fitness sub-ability |
Four arms |
10 |
The PC possesses an extra pair of mechanical arms which can be used to wield
another weapon and carry a shield (much like a thri-kreen PC) |
Health bonus |
10 |
The PC gains +1 to the Constitution/Health sub-ability |
Infravision |
5 |
The PC possesses 120’ infravision |
Knowledge bonus |
10 |
The PC gains +1 to the Intelligence/Knowledge sub-ability |
Magic resistance |
10 |
The PC receives magic resistance equal to 2% per experience level |
Modron powers, minor |
10 |
Once a day, the PC can cast clairaudience, clairvoyance, or command.
At 7th level, PC can use all of these abilities once a day |
Modron powers, major |
15 |
Once a week, the PC can use its innate ability to cast dimension door, teleport
without error, or wall of force. At 9th level, PC can use all of these
abilities once a week |
Reason bonus |
10 |
The PC gains +1 to the Intelligence/Reason sub-ability |
Resist chaos |
5 |
The PC receives a +1 to all saves vs. wild magic, spells cast by chaotic individuals,
and spells from the priest sphere of chaos |
Resist unlawful influences |
10 |
The PC has a 30% resistance to illusions, energy drains, charm, fear,
sleep, domination, and other mind-affecting spells |
Saving throw bonus |
5 |
The PC possesses the modronic resistance to fire, cold and acid gaining a +1 to
all saving throws vs. any such attacks |
Sense modrons |
5 |
Ever alert to the fact that it may be captured by a modron patrol and returned
for judgment on Mechanus, the PC can detect at will all modrons within 60 yards.
Detection requires the modron’s full concentration for each round to be maintained |
Superior sight |
5 |
The PC’s vision is double the normal range of sight |
Telepathy |
5 |
At will, the PC can converse telepathically with any creature of lawful alignment |
Winged modron |
10 |
The PC possesses a pair of wings allowing flight (MV 15, MC D) |