Githzerai |
Power |
CP Cost |
Description |
Standard abilities |
all |
Infravision, magic resistance |
Aim bonus |
10 |
The PC gains a +1 to the Dexterity/Aim sub-ability |
Balance bonus |
10 |
The PC gains a +1 to the Dexterity/Balance sub-ability |
ESP |
10 |
The PC can cast ESP once a day. At 9th level, the PC can cast ESP
twice a day |
Infravision |
10 |
The PC possesses infravision to 60’ |
Knowledge bonus |
10 |
The PC gains a +1 to the Intelligence/Knowledge sub-ability |
Lesser magic resistance |
10 |
The PC possesses magic resistance equal to 2%/level. This option cannot be taken
with the magic resistance option |
Lower magic resistance |
10 |
Once a day, the PC can attempt to lower his magic resistance by effecting lower
resistance on himself only |
Limbo powers |
5 |
As a native of Limbo, the PC gains a movement rate of 96 while in Limbo and also
suffers no ill effects from the roiling, primal matter of that chaotic plane |
Magic resistance |
15 |
PC receives magic resistance equal to 5%/level |
Mental assault |
10 |
The PC can cast feeblemind once a week for every five experience levels |
Mental shielding |
10 |
Once a week the githzerai PC can cast mind blank |
Mind guard |
5 |
The PC gains +1 to all saves vs. mind affecting spells and psionics |
Plane shift |
10 |
Once a day, the PC can plane shift (himself alone) to any other
plane he has previously visited. This ability takes one full round to activate.
If the PC is interrupted during activation of this power, the power fails |
Racial enmity |
5 |
The PC’s extreme hatred of githyanki grants him a +2 to hit on all attacks against
githyanki |
Rrakkma hunter |
|
The PC gains +2 to hit against the despised gith slave masters of ages past -
the mind flayers |
Reason bonus |
10 |
The PC gains +1 to the Intelligence/Reason sub-ability |
Renegade |
5 |
The PC has secretly decided to advance in level beyond the artificial limits set
by the githzerai wizard-king (i.e., the PC has no level limits in any chosen classes).
Once a renegade githzerai’s decision becomes known, he rarely survives for long, as
any such blasphemous githzerai are quickly hunted down by the wizard-king’s forces |
Silver sword |
5 |
At 5th level, the PC, if in good standing with his people, is rewarded with a
special two-handed silver sword +3. If used on the Astral Plane, the silver sword
has a 5% chance of cutting an opponent’s silver cord upon scoring a hit. These
weapons have a significant religious value to the githzerai, who would never
willingly let them fall into the hands of outsiders |
Sword bonus |
5 |
The PC gains +1 to hit with any sword of githzerai make |
Xenophobe |
5 |
Fearful and hateful of nearly all sentient creatures not of his own race, the
PC is always on the alert for outside treachery and attack. The PC receives a +3
to all surprise checks. Note that while xenophobic githzerai may be able to
suppress displays of his xenophobic nature most of the time, such strong emotions
are ever-present under the surface, just waiting for a chance to be expressed |
Zerth bonus |
5 |
The PC is a zerth, part of a religious sect who worship the memory of the legendary
githzerai hero, Zerthimmon. PC gains a 5% bonus to all XP when actively worshipping
as a zerth and also receives a +4 reaction modifier when dealing with any githzerai
(all githzerai value such worship in other githzerai). Dms may decide on the form
such hero worship takes such as joining rrakkma bands, spreading the word of
Zerthimon or hunting githyanki on a regular basis |