Genasi | ||
Air Genasi Earth Genasi |
Fire Genasi Water Genasi |
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Power | CP Cost | Description |
All genasi may select from this list of shared half-elemental traits in addition to traits peculiar to their specific element. | ||
Ignore element | 5 | Genasi can ignore his element (magical and non-magical) for a number of rounds equal to his experience level once a day |
Elemental empowerment | 5 | Elemental spells or abilities employed by the PC are treated as if he were one experience level higher. Option may be taken multiple times for increased effect |
Elemental form | 10 | Once a day, the PC can polymorph into an elemental of the PC’s element |
Elemental regeneration | 10 | When the PC rests immersed in his element as it occurs naturally, he regenerates at a rate of 1 hp/turn |
Elemental resistance | 5/15 | The PC gains a 30% resistance vs. all attacks against his element. For 15 points, the PC is completely immune to his element. This option cannot be taken with the magic resistance option |
Etherealness | 10 | Once a day, the PC can enter the ethereal plane from any of the inner planes or prime material plane or if already within the Border Ethereal, the PC can enter an inner plane or prime material plane world |
Infravision | 5 | The PC possesses 60’ infravision |
Magic resistance | 10 | The PC possesses a 10% resistance to all magic |
Para-elemental resistance | 5 | The PC receives a +2 to all saving throws from any para-elemental attacks associated with the PC’s element (e.g., fire genasi receive this bonus against ash and magma attacks) |
Quasi-elemental resistance | 5 | The PC receives a +2 to all saving throws from any quasi-elemental attacks associated with the PC’s element (e.g., watergenasi receive this bonus against steam and salt attacks) |
Saving throw bonus | 5 | The PC receives a +1 bonus to all saving throws vs. spells and magic of his own element for every five experience levels |
Air Genasi |
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Standard abilities | all | Non-respiration, levitate, saving throw bonus |
Aim bonus | 10 | The PC gains a +1 to the Dexterity/Aim sub-ability |
Air boat | 10 | At 9th level, the PC can call down an air boat once a week |
Balance bonus | 10 | The PC gains a +1 to the Dexterity/Balance sub-ability |
Elemental powers, minor | 10 | Once a day, the PC can cast fly, stinking cloud, or windwall. At 7th level, the PC can use all of these abilities once a day |
Elemental powers, major | 15 | Once a week, the PC can cast air walk, solid fog, or suffocate. At 9th level, the PC can use all of these abilities once a week. |
Feather Fall | 5 | The PC can cast feather fall once a day for every three experience levels possessed |
Non-respiration | 10 | The PC need no longer breathe |
Knowledge bonus | 10 | PC gains +1 to the Intelligence/Knowledge sub-ability |
Levitate | 5 | Genasi can levitate once a day as a 5th level wizard |
Reason bonus | 10 | The PC gains +1 to the Intelligence/Reason sub-ability |
Earth Genasi |
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Standard abilities | all | Stony skin, saving throw bonus |
Elemental powers, minor | 10 | Once a day, the PC can cast fist of stone, maximillian’s stony grasp, or meld into stone. At 7th level, the PC can use all of these abilities once a day |
Elemental powers, major | 15 | Once a week, the genasi can cast move earth, stone shape, or wall of stone. At 9th level, the PC can use all of these abilities once a week |
Fitness bonus | 10 | The PC gains +1 to the Constitution/Fitness sub-ability |
Health bonus | 10 | The PC gains +1 to the Constitution/Health sub-ability |
Muscle bonus | 10 | The PC gains +1 to the Strength/Muscle sub-ability |
Pass without trace | 5 | The PC can pass without trace once per day as a 5th level priest |
Passwall | 10 | Once a day at 5th level, the PC can cast a passwall, except that this ability affects only stone or earth. |
Reverse gravity | 10 | At 9th level, the PC can reverse gravity once a week |
Stamina bonus | 10 | The PC gains a +1 to the Strength/Stamina sub-ability |
Stony skin | 10 | The PC has a naturally rock hard AC of 8 |
Fire Genasi |
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Standard abilities | all | Affect fire, fire immunity, infravision, saving throw bonus |
Affect fire | 5 | The PC can affect normal fires once a day as a 5th level wizard |
Elemental powers, minor | 10 | Once a day, the PC can cast flame arrow, flame walk, or heat metal. At 7th level, the PC can use all of these abilities once a week |
Elemental powers, major | 15 | Once a week, the PC can cast fire shield, malecketh’s flame fist, or wall of fire. At 9th level, the PC can use all of these abilities once a week |
Fire immunity | 5 | The PC is immune to normal, non-magical fire |
Knowledge bonus | 10 | The PC gains +1 to the Intelligence/Knowledge sub-ability |
Produce flame | 5 | The PC can produce flame once a day for every three experience levels |
Reason bonus | 10 | The PC gains +1 to the Intelligence/Reason sub-ability |
Surprise fireball | 10 | At 7th level, the PC can cast a delayed blast fireball once a week |
Water Genasi |
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Standard abilities | all | Create water, saving throw bonus, water breathing |
Acid storm | 10 | At 7th level, the PC can create an acid storm once a week |
Bestow water breathing | 10 | Once a day for every three experience levels, the PC can cestow water breathing (or its reverse) on any creature other than himself |
Create water | 5/10 | Genasi can create water once a day as a 5th level priest. For 10 points, the PC can cast improved create water (reverse of transmute water to dust) as a 5th level priest |
Elemental powers, minor | 10 | The PC possesses the innate ability to cast lower/raise water, insatiable thirst, or watery double once a day. At 7th level, the PC can use all of these abilities once a day |
Elemental powers, major | 15 | Once a week, the PC can to cast abi-dalzim’s horrid writing, part water, or wall of ice. At 9th level, the PC can use all of these abilities once a week |
Fitness bonus | 10 | The PC gains +1 to the Constitution/Fitness sub-ability |
Health bonus | 10 | The PC gains +1 to the Constitution/Health sub-ability |
Water breathing | 10 | The PC breathes water |
Genasi Vulnerabilities |
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All genasi may inherit certain weaknesses from their elemental parentage. Genasi PC’s may select any or all of the following racial weaknesses for bonus Cps to purchase additional racial traits | ||
Elemental damage | +5/+10 | The PC suffers additional damage from elemental attacks not of his own element. For 5 points, the PC suffers +1 to damage per die rolled. For 10 points, the PC suffers +2 damage per die rolled |
Elemental hatred | +5 | The PC dispises his opposition element and always seeks to destroy without question or hesitation anyone strongly associated with the opposition element (such as natives of that elemental plane, specialist wizards and specialty priests of the opposing element, etc.). |
Elemental vulnerability | +5 | The PC suffers a -1 penalty to all saves from elemental attacks not of his own element |
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Last updated 11/24/2000
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