Genasi
Air Genasi
Earth Genasi
Fire Genasi
Water Genasi
Power CP Cost Description
All genasi may select from this list of shared half-elemental traits in addition to traits peculiar to their specific element.
Ignore element 5 Genasi can ignore his element (magical and non-magical) for a number of rounds equal to his experience level once a day
Elemental empowerment 5 Elemental spells or abilities employed by the PC are treated as if he were one experience level higher. Option may be taken multiple times for increased effect
Elemental form 10 Once a day, the PC can polymorph into an elemental of the PC’s element
Elemental regeneration 10 When the PC rests immersed in his element as it occurs naturally, he regenerates at a rate of 1 hp/turn
Elemental resistance 5/15 The PC gains a 30% resistance vs. all attacks against his element. For 15 points, the PC is completely immune to his element. This option cannot be taken with the magic resistance option
Etherealness 10 Once a day, the PC can enter the ethereal plane from any of the inner planes or prime material plane or if already within the Border Ethereal, the PC can enter an inner plane or prime material plane world
Infravision 5 The PC possesses 60’ infravision
Magic resistance 10 The PC possesses a 10% resistance to all magic
Para-elemental resistance 5 The PC receives a +2 to all saving throws from any para-elemental attacks associated with the PC’s element (e.g., fire genasi receive this bonus against ash and magma attacks)
Quasi-elemental resistance 5 The PC receives a +2 to all saving throws from any quasi-elemental attacks associated with the PC’s element (e.g., watergenasi receive this bonus against steam and salt attacks)
Saving throw bonus 5 The PC receives a +1 bonus to all saving throws vs. spells and magic of his own element for every five experience levels

Air Genasi
Standard abilities all Non-respiration, levitate, saving throw bonus
Aim bonus 10 The PC gains a +1 to the Dexterity/Aim sub-ability
Air boat 10 At 9th level, the PC can call down an air boat once a week
Balance bonus 10 The PC gains a +1 to the Dexterity/Balance sub-ability
Elemental powers, minor 10 Once a day, the PC can cast fly, stinking cloud, or windwall. At 7th level, the PC can use all of these abilities once a day
Elemental powers, major 15 Once a week, the PC can cast air walk, solid fog, or suffocate. At 9th level, the PC can use all of these abilities once a week.
Feather Fall 5 The PC can cast feather fall once a day for every three experience levels possessed
Non-respiration 10 The PC need no longer breathe
Knowledge bonus 10 PC gains +1 to the Intelligence/Knowledge sub-ability
Levitate 5 Genasi can levitate once a day as a 5th level wizard
Reason bonus 10 The PC gains +1 to the Intelligence/Reason sub-ability

Earth Genasi
Standard abilities all Stony skin, saving throw bonus
Elemental powers, minor 10 Once a day, the PC can cast fist of stone, maximillian’s stony grasp, or meld into stone. At 7th level, the PC can use all of these abilities once a day
Elemental powers, major 15 Once a week, the genasi can cast move earth, stone shape, or wall of stone. At 9th level, the PC can use all of these abilities once a week
Fitness bonus 10 The PC gains +1 to the Constitution/Fitness sub-ability
Health bonus 10 The PC gains +1 to the Constitution/Health sub-ability
Muscle bonus 10 The PC gains +1 to the Strength/Muscle sub-ability
Pass without trace 5 The PC can pass without trace once per day as a 5th level priest
Passwall 10 Once a day at 5th level, the PC can cast a passwall, except that this ability affects only stone or earth.
Reverse gravity 10 At 9th level, the PC can reverse gravity once a week
Stamina bonus 10 The PC gains a +1 to the Strength/Stamina sub-ability
Stony skin 10 The PC has a naturally rock hard AC of 8

Fire Genasi
Standard abilities all Affect fire, fire immunity, infravision, saving throw bonus
Affect fire 5 The PC can affect normal fires once a day as a 5th level wizard
Elemental powers, minor 10 Once a day, the PC can cast flame arrow, flame walk, or heat metal. At 7th level, the PC can use all of these abilities once a week
Elemental powers, major 15 Once a week, the PC can cast fire shield, malecketh’s flame fist, or wall of fire. At 9th level, the PC can use all of these abilities once a week
Fire immunity 5 The PC is immune to normal, non-magical fire
Knowledge bonus 10 The PC gains +1 to the Intelligence/Knowledge sub-ability
Produce flame 5 The PC can produce flame once a day for every three experience levels
Reason bonus 10 The PC gains +1 to the Intelligence/Reason sub-ability
Surprise fireball 10 At 7th level, the PC can cast a delayed blast fireball once a week

Water Genasi
Standard abilities all Create water, saving throw bonus, water breathing
Acid storm 10 At 7th level, the PC can create an acid storm once a week
Bestow water breathing 10 Once a day for every three experience levels, the PC can cestow water breathing (or its reverse) on any creature other than himself
Create water 5/10 Genasi can create water once a day as a 5th level priest. For 10 points, the PC can cast improved create water (reverse of transmute water to dust) as a 5th level priest
Elemental powers, minor 10 The PC possesses the innate ability to cast lower/raise water, insatiable thirst, or watery double once a day. At 7th level, the PC can use all of these abilities once a day
Elemental powers, major 15 Once a week, the PC can to cast abi-dalzim’s horrid writing, part water, or wall of ice. At 9th level, the PC can use all of these abilities once a week
Fitness bonus 10 The PC gains +1 to the Constitution/Fitness sub-ability
Health bonus 10 The PC gains +1 to the Constitution/Health sub-ability
Water breathing 10 The PC breathes water

Genasi Vulnerabilities
All genasi may inherit certain weaknesses from their elemental parentage. Genasi PC’s may select any or all of the following racial weaknesses for bonus Cps to purchase additional racial traits
Elemental damage +5/+10 The PC suffers additional damage from elemental attacks not of his own element. For 5 points, the PC suffers +1 to damage per die rolled. For 10 points, the PC suffers +2 damage per die rolled
Elemental hatred +5 The PC dispises his opposition element and always seeks to destroy without question or hesitation anyone strongly associated with the opposition element (such as natives of that elemental plane, specialist wizards and specialty priests of the opposing element, etc.).
Elemental vulnerability +5 The PC suffers a -1 penalty to all saves from elemental attacks not of his own element
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Last updated 11/24/2000
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