Bariaur
Power CP Cost Description
Standard male abilities all Charge, head butt, infravision
Standard female abilities all Infravision, spell resistance, surprise bonus
Back kick 5 The PC can kick an opponent to his rear with his hind legs for 3d6 damage and no penalty to THAC0
Charge 10 Male Pcs may cause triple damage with a head butt by charging an opponent. The PC needs at least 30’ running distance to perform this attack succesfully
Club bonus 5 Any club the PC wields in both hands has the speed factor and damage of a 2-handed sword
Fitness bonus 10 Male Pcs gain a +1 to the Constitution/Fitness sub-ability
Hoof attack 10 PC can attack with both hooves in one combat round causing 1d6 points of damage per hoof
Improved movement rate 5 This PC is one of the fastest of the race possessing a movement rate of 21
Infravision 10 PC possesses infravision to 60’
Intuition bonus 10 Female PC gains a +1 to the Wisdom/Intuition sub-ability
Knowledge bonus 10 The female PC gains a +1 to the Intelligence/Knowledge sub-ability
Lawbreaker 5 The wildly chaotic nature of bariaurs makes them naturally resistant to the influence of law. The PC receives a +1 bonus to all save vs. spells against magic from the priestly sphere of law or magic cast by lawful creatures.
Magic resistance 10 The PC possesses 10% magic resistance
Muscle bonus 10 The male PC gains a +1 to the Strength/Muscle sub-ability
Poison save bonus 5 Because of his hearty constitution, the male PC receives a +2 to all poison saves
Reason bonus 10 The female PC gains +1 to the Intelligence/Reason sub-ability
Spell resistance 10 The female PC gains a +3 to all saving throws vs. spells
Spear bonus 5 The PC gains +1 to attacks with any spear
Stamina bonus 10 The male PC gains a +1 to the Strength/Stamina sub-ability
Surprise bonus 5 The female PC gains +2 on all surprise checks
Tough hide 10 The PC’s thick skin and fur give him a tough hide granting a natural AC of 8
Trample 10 On a succesful attack with both hooves, the bariaur has knocked down his opponent and automatically tramples him also. A trampled victim suffers an additional 2d6 hp damage, has a -2 penalty to his AC, and must spend the remainder of the round getting back up on his feet. This attack affects only humanoids of M size or smaller. The PC must first select Hoof Attack to choose this option
Willpower bonus 10 The female PC gains a +1 to the Wisdom/Willpower sub-ability
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