Rogue Class
Thief Bard

Standard rogue thieving skills

Both types of rogue have access to any standard rogue thiving skill listed below provided that each skill is paid for with CPs. The base values of each rogue skill are detailed in S&P. Racial modifiers for the standard races are also detailed in S&P. Racial modifiers for the uniquely planar races are found under their specific entry in the appropriate PLANESCAPE source. Modifiers based on Dexterity and the specific type of armor worn are found in S&P. These skills can be improved upon as a rogue advances in level but these improvements vary according to the type of rogue. Bards begin with 20 discretionary points to distibute among their base thieving skill values at 1st level. At every level thereafter, the bard receives 15 points to distribute among these skills. At 1st level, thieves begin with 60 discretionary points that can be spent on these skills. At every level thereafter, the thief gains 30 more points to spend on thieving skills. Complete descriptions of these skills are found in S&P: Bribe (5), climb walls (5), detect illusion (10), detect magic (10), detect noise (5), escape bonds (10), find/remove traps (10), hide in shadows (5), move silently (5), open locks (10), pick pockets (10), read languages (5), tunneling (10)


Thief
Power CP Cost Description
Standard abilities all Attract followers, backstab, climb walls, detect noise, find/remove traps, hide in shadows, move silently, open locks, pick pockets, read language, scroll use, thieves cant
Attract followers 5/10 The 5-point option allows the PC to attract followers at 9th level as per the PHB. For 10 points, thief can attract followers whenever he establishes a stronghold, regardless of level
Audible glamer 5 A thief often needs to cause a diversion when he has to slip past some annoying law-enforcing berks. The PC can cast an audible glamer once a day
Backstab 10 The PC can attack an opponent with a vicious backstab as detailed in S&P
Backstab bonus 5 A thief who has chosen backstab now attacks with a +6 to all backstab attacks
Comprehend languages 5 The planes house a tremendous number of races and a knight of the cross-trade has to be able to speak their languages to get what he wants from them (usually a profitable peel). Once a day, the PC can cast Tongues
Dimension door 10 Berks about to get nabbed by the law usually wish they’d have planned some form of escape. Some planar thieves, usually Sigilian, have learned a sure-fire way to escape. Once a week, the PC can emplot a dimension door. At 9th level, the PC can enact this ability once a day
Defensive bonus 10/15 An unarmored and unencumbered thief gains a +2 to his armor class. For 15 points, the thief receives a +3 bonus to AC
Know faction 5 In Sigil and elsewhere, lots of cutters try to hide who they are and who they serve. This thief has made it his business to know who he is dealing with before he deals with them. The thief can know faction once a day as the Indep spell in the Factols’ Manifesto
Magic thief 10 At 7th level, the thief can steal enchantment once a day
Portal lock 5 If on the run, some thiefs need to keep annoying berks like Harmonium from following them through portals. Once a day, the thief can attempt temporarily to shut down a portal by casting surelock (PLANESCAPE campaign setting)
Sense portal 10 Always looking for a possible means to escape should the need arise, the thief can cast warp sense (PLANESCAPE campaign setting) once a day
Shadow thief 10 At 7th level, thief can cast Lorloveim’s shadowy transformation on himself twice a day
Silence 5 Once a day, the thief can render himself silent as the 2nd-level priest spell silence 15’ radius, except only the thief is affected
Scroll use 5/10 At 10th level, the thief can use magical spell scrolls as per S&P. For 10-points, the thief can read scrolls at any level
Thieves’ cant 5 Thief uses slang terms when refferring to illegal activities thus letting them converse about such dealings in the open without others knowing what is being talked about
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Bard
If the DM allows, bard spell restrictions and options listed in Player’s Option: Spells&Magic may be selected.
Power CP Cost Description
Standard bard abilities all Alter moods, attract followers, climb walls, counter effects, detect noise, history, magical item use, pick pockets, rally friends, read languages, wizard spells
Attract followers 5/10 The 5-point option allows the PC to attract followers at 9th level as per the PHB. For 10 points, PC can attract followers whenever the PC establishes a stronghold, regardless of the PC’s level
Alter moods 5 The PC can influence reactions as described in the PHB
Animal friendship 10 Once a day, the bard can cast the equivalent of an animal friendship spell by singing a song
Charm person 10 Once a day, the PC can cast a charm person by singing the spell. At 9th level, the PC can cast charm monster instead of charm person once a day
Charm resistance 10 The PC gains a +2 to all saves vs. charm/enchantment spells and effects
Counter effects 10 The PC can counter the effects of songs and magic used as magical attacks (including spells cast by song mages) by performing a countersong as described in S&P
History 10 Bard knows a “little bit of everything” as found in the PHB
Instrumental spellcasting 10 The PC has learned how to enhance his spells by casting them through a musical instrument with which he is proficient. (CPs must be spent for this proficiency also). All spells cast through the instrument are treated as if two levels higher with regard to effect, range, etc., and need no material components. Casting spells in this manner increases casting time by 1 per level of the spell
Magical item use 10 Bard can use magic items usable only by wizards but with a chance of failure as per the PHB
Priestly magic 5 The bard gains minor access to one sphere of priestly magic. The wizard spells option must also be taken. Additional spheres may be purchased as many times as desired
Rally friends 5 Music, stories and poetry performed by the bard can be inspirational as in the PHB
Song of combat 10 Once a day, the bard can play a song of combat which has the same effect as unearthly choir as if he were a trio of priests. At 6th level, the bard can sing as per the quartet; at 9th level, the bard functions as if a quintet; at 12th level, the bard sings as an ensemble of six priests; and at 16th level, the bard sings as if he were an entire choir of eleven priests
Song of discordance 10 Once a day, a non-lawful bard can play a song of discordance on his instrument which has the same effect as chaotic combat except that all warriors within 10’ of the bard are affected
Song of harmony 10 Once a day, a non-chaotic bard can play a song of harmony on his instrument which has the same effect as defensive harmony
Sound resistance 5 +2 bonus to saves vs. sound-based magical assaults
Spell bonus 10 Bard gains an extra spell per spell level if the wizard spells option is taken
Wizard spells 10 The bard can cast spells at 2nd level as per the PHB and S&P
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