Rogue Class | ||
Thief | Bard | |
Standard rogue thieving skills Both types of rogue have access to any standard rogue thiving skill listed below
provided that each skill is paid for with CPs. The base values of each rogue skill
are detailed in S&P. Racial modifiers for the standard races are also
detailed in S&P. Racial modifiers for the uniquely planar races are found
under their specific entry in the appropriate PLANESCAPE source. Modifiers based
on Dexterity and the specific type of armor worn are found in S&P. These
skills can be improved upon as a rogue advances in level but these improvements
vary according to the type of rogue. Bards begin with 20 discretionary points to
distibute among their base thieving skill values at 1st level. At every level
thereafter, the bard receives 15 points to distribute among these skills. At 1st
level, thieves begin with 60 discretionary points that can be spent on these skills.
At every level thereafter, the thief gains 30 more points to spend on thieving
skills. Complete descriptions of these skills are found in S&P: Bribe (5),
climb walls (5), detect illusion (10), detect magic (10), detect noise (5),
escape bonds (10), find/remove traps (10), hide in shadows (5), move silently (5),
open locks (10), pick pockets (10), read languages (5), tunneling (10) | ||
Thief | ||
Power | CP Cost | Description |
Standard abilities | all | Attract followers, backstab, climb walls, detect noise, find/remove traps, hide in shadows, move silently, open locks, pick pockets, read language, scroll use, thieves cant |
Attract followers | 5/10 | The 5-point option allows the PC to attract followers at 9th level as per the PHB. For 10 points, thief can attract followers whenever he establishes a stronghold, regardless of level |
Audible glamer | 5 | A thief often needs to cause a diversion when he has to slip past some annoying law-enforcing berks. The PC can cast an audible glamer once a day |
Backstab | 10 | The PC can attack an opponent with a vicious backstab as detailed in S&P |
Backstab bonus | 5 | A thief who has chosen backstab now attacks with a +6 to all backstab attacks |
Comprehend languages | 5 | The planes house a tremendous number of races and a knight of the cross-trade has to be able to speak their languages to get what he wants from them (usually a profitable peel). Once a day, the PC can cast Tongues |
Dimension door | 10 | Berks about to get nabbed by the law usually wish they’d have planned some form of escape. Some planar thieves, usually Sigilian, have learned a sure-fire way to escape. Once a week, the PC can emplot a dimension door. At 9th level, the PC can enact this ability once a day |
Defensive bonus | 10/15 | An unarmored and unencumbered thief gains a +2 to his armor class. For 15 points, the thief receives a +3 bonus to AC |
Know faction | 5 | In Sigil and elsewhere, lots of cutters try to hide who they are and who they serve. This thief has made it his business to know who he is dealing with before he deals with them. The thief can know faction once a day as the Indep spell in the Factols’ Manifesto |
Magic thief | 10 | At 7th level, the thief can steal enchantment once a day |
Portal lock | 5 | If on the run, some thiefs need to keep annoying berks like Harmonium from following them through portals. Once a day, the thief can attempt temporarily to shut down a portal by casting surelock (PLANESCAPE campaign setting) |
Sense portal | 10 | Always looking for a possible means to escape should the need arise, the thief can cast warp sense (PLANESCAPE campaign setting) once a day |
Shadow thief | 10 | At 7th level, thief can cast Lorloveim’s shadowy transformation on himself twice a day |
Silence | 5 | Once a day, the thief can render himself silent as the 2nd-level priest spell silence 15’ radius, except only the thief is affected |
Scroll use | 5/10 | At 10th level, the thief can use magical spell scrolls as per S&P. For 10-points, the thief can read scrolls at any level |
Thieves’ cant | 5 | Thief uses slang terms when refferring to illegal activities thus letting them converse about such dealings in the open without others knowing what is being talked about |
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||
Bard | ||
If the DM allows, bard spell restrictions and options listed in Player’s Option: Spells&Magic may be selected. | ||
Power | CP Cost | Description |
Standard bard abilities | all | Alter moods, attract followers, climb walls, counter effects, detect noise, history, magical item use, pick pockets, rally friends, read languages, wizard spells |
Attract followers | 5/10 | The 5-point option allows the PC to attract followers at 9th level as per the PHB. For 10 points, PC can attract followers whenever the PC establishes a stronghold, regardless of the PC’s level |
Alter moods | 5 | The PC can influence reactions as described in the PHB |
Animal friendship | 10 | Once a day, the bard can cast the equivalent of an animal friendship spell by singing a song |
Charm person | 10 | Once a day, the PC can cast a charm person by singing the spell. At 9th level, the PC can cast charm monster instead of charm person once a day |
Charm resistance | 10 | The PC gains a +2 to all saves vs. charm/enchantment spells and effects |
Counter effects | 10 | The PC can counter the effects of songs and magic used as magical attacks (including spells cast by song mages) by performing a countersong as described in S&P |
History | 10 | Bard knows a “little bit of everything” as found in the PHB |
Instrumental spellcasting | 10 | The PC has learned how to enhance his spells by casting them through a musical instrument with which he is proficient. (CPs must be spent for this proficiency also). All spells cast through the instrument are treated as if two levels higher with regard to effect, range, etc., and need no material components. Casting spells in this manner increases casting time by 1 per level of the spell |
Magical item use | 10 | Bard can use magic items usable only by wizards but with a chance of failure as per the PHB |
Priestly magic | 5 | The bard gains minor access to one sphere of priestly magic. The wizard spells option must also be taken. Additional spheres may be purchased as many times as desired |
Rally friends | 5 | Music, stories and poetry performed by the bard can be inspirational as in the PHB |
Song of combat | 10 | Once a day, the bard can play a song of combat which has the same effect as unearthly choir as if he were a trio of priests. At 6th level, the bard can sing as per the quartet; at 9th level, the bard functions as if a quintet; at 12th level, the bard sings as an ensemble of six priests; and at 16th level, the bard sings as if he were an entire choir of eleven priests |
Song of discordance | 10 | Once a day, a non-lawful bard can play a song of discordance on his instrument which has the same effect as chaotic combat except that all warriors within 10’ of the bard are affected |
Song of harmony | 10 | Once a day, a non-chaotic bard can play a song of harmony on his instrument which has the same effect as defensive harmony |
Sound resistance | 5 | +2 bonus to saves vs. sound-based magical assaults |
Spell bonus | 10 | Bard gains an extra spell per spell level if the wizard spells option is taken |
Wizard spells | 10 | The bard can cast spells at 2nd level as per the PHB and S&P |
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Last updated 11/24/2000
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